This scenario is for my rules, A Sergeant's War, but can be used with other games. If playing with A Sergeant's War, use the optional rules found in Optional Rules Addition.
RETREAT FROM TU LE
History: Years before the United States waged its doomed
war in Vietnam, France fought to retain its colonies in the region. The war—known as the French War, the First
Indochina War, or the French Indochina War—saw savage fighting across all of
Vietnam and parts of Laos. The French,
fighting on a shoestring budget with colonial forces and volunteer metropolitan
troops, a highly motivated guerrilla enemy, the communist-led Viet Minh. Despite massive American material aid, the
French were ultimately defeated by the rising tide of Vietnamese nationalism
and anti-colonialism, their road-bound forces destroyed by the fleet-of-foot
Viet Minh troops. One of the last
colonial wars ended in a miserable imperial failure, and paved the way for
another two decades of suffering in Southeast Asia.
This scenario is taken from some of the desperate fighting
of the French Indochina War. Along the
Red River in the fall of 1952, the French High Command prepared for another
demoralizing retreat. The Viet Minh
launched a massed assault into the region, destroying numerous outposts and
threatening the dispersed French units in the region. To provide a rearguard
for a general retreat, French transport aircraft dropped the elite 6th
Colonial Parachute Battalion near the post at Tu Le, where they were to draw in
Viet Minh forces and provide French Union garrison forces time to fall back to
the Black River.
The 6th BPC, under command of Major Marcel
Bigeard, parachuted into Tu Le on 16 October.
They held the post as French Union troops fell back through the area,
until on 20 October the battalion commenced its withdrawal under increasing
pressure from several regiments of Viet Minh troops. Over two days, the battalion marched through
miserable hilly and forested terrain, harassed by Viet Minh for the entire
retreat. They reached the Black River on
22 October, at 40% of their pre-battle strength.
This scenario represents part of the 6th’s
harrowing withdrawal, as a platoon of paratroopers are caught in a tightening
noose of Viet Minh troops.
French Objective:
Escape Viet Minh encirclement with
minimal losses. Exit at least 19 soldiers off
the south table edge.
Viet Minh Objective:
Trap the French paratroopers. Prevent French objectives.
Special Rules:
1.
The Viet Minh ignore all terrain restrictions on movement.
2.
The stream counts as difficult
terrain.
3.
The forest, brush, rocks, and stream all provide cover. The stream’s cover is
ignored by fire coming directly down the
stream, or from an elevated area.
4.
The brush and rocks block LOS as though they are forest.
5.
The rocky area on the hill is significantly elevated. Troops in that area have LOS to all places in between the north and south areas of
forest.
French Forces: All are Quality 4, Morale
3, does not test for Breaking Point.
Deployed anywhere in the
northern forest area (marked on the map).
1x Platoon Leader
1x Platoon Command Element
(3x, Firepower 1)
3x Squads:
Squad Leader
Maneuver Element (6x, Firepower 2)
Fire Element (3x, w/magazine-fed
LMG, Firepower 2)
1x LMG team (3x,
Firepower 3)
Viet Minh Forces: All are Quality 5, Morale
3, Resilient Breaking Point.
Initial Forces: Deployed
anywhere in the southern forest area (marked on the map):
Leader
3x Rifle Sections (5x,
Firepower 1)
Turn 1 Reinforcements:
Arriving from the south table edge:
Infantry Squad (8x,
Firepower 2)
Arriving from the north table edge:
Leader
Infantry Squad (8x,
Firepower 2)
Infantry Squad (8x,
w/magazine fed LMG, Firepower 3)
Turn 2 Reinforcements:
Arriving from the north table edge:
Infantry Squad (8x,
Firepower 2)
Infantry Squad (8x,
w/magazine fed LMG, Firepower 3)
Scenario Options:
The game can be made easier for the
French by making the Turn 1 south-table edge Viet Minh infantry squad come in
from the northern table edge instead.
The game can be made easier for the
Viet Minh by adding a 4th rifle section to the initial Viet Minh
forces, or by making the Turn 1 south-table edge Viet Minh infantry squad
instead begin the game on-table with the rifle sections.
Consider adding another full squad
to the French order of battle, and giving the Viet Minh a 3-man belt-fed LMG
team (Firepower 3), which begins the game in the rocks on the west-table edge
high ground. The French will likely have
trouble advancing with strong enemy firepower on the hilltop.
Notes for other systems:
The French should be tough,
determined troops—but not necessarily super-elite. The Viet Minh are equally determined, but
have generally poorer training and lighter firepower.
Map
The game is played on a 4’x4’
table. The “top” of the map is
North. The small green shapes indicate
areas of brush, bamboo, etc. The grey
areas indicate rocky outcroppings. The
blue lines indicate streams. The brown
indicates a hill. The open area between
the forests should be approximately 18”
across at its eastern end, 34” across at its western end.
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