Power Armor

Power Armor
Khurasan power armor infantry with conversions

Thursday, July 9, 2015

Clash on the Fringe, 40k edition: Chaos Space Marines vs. Imperial Guard

 
We played a great game of Clash on the Fringe, using Warhammer 40,000 troops.   The game's rules, with minimal adjustment, captured the feel of a 40k game, but, I think, made for a vastly more enjoyable game, with more tactical choices and great excitement.  Pictures and a brief explanation of the game below, plus the stats we used for the game.  Thanks for looking!
 

 
Our scenario was simple.  A force of Chaos Space Marines has landed on a backwater Imperial planet, immediately moving to seize the ruins of an old temple.  The local Imperial authorities order a detachment of storm troopers and Catachans to hold the spot until relief can arrive. 
 
In the game, the Marines were very tough, and lethal killers, but the Imperials had plenty of good weaponry, leaders to provide extra actions, and superior numbers.  It ended up being a close game. We played for 7 turns, with the Chaos marines storming the temple for most of the game.  Bolter fire and hand to hand combat inflicted heavy casualties on the Guard, but massed Imperial fire, desperate counter-attacks led by Guard heroes, and the shrewd use of leaders resulted in a narrow Imperial victory. Casualties were heavy on both sides. 
 
As for how the game played---it remained me of the old days of 40k, when I first started.  Lots of movement, lots of shooting, careful positioning of troops to maximize lines of fire, and of course plenty of heroics: Chaos Marines climbing up a sheer wall to blast away with their bolter; Guard leaders charging possessed Marines; Arbites engaging Plague Marines with point-blank shotgun fire; a Chaos terminator, slowly marching toward the guard, pulping poor Guardsmen with his reaper autocannon...great stuff! 
 
The figures are all from my uncle's collection, painted by him and others.  After the pics, I have the stats we used in the game, in case other players want to try it out.  I heartily suggest Clash on the Fringe  as a great way to use your 40k figures.
 



















under Close Combat, the +x represents the modifier in hand to hand combat; the following number is the penetration of the attack.  I'm still trying out 40k games with Fringe, and am homing in on better ways to represent 40k troops.

Imperial Guard
Discipline
Training
Morale
Survival
Speed
Close Combat
Guard
4
4
5
5
5
+4/ P 0
Catachan
6
5
7
5
5
+6/ P 1
Kasrkin
7
6
7
6
5
+6/ P 1
Hero
7
6
8
7
7
+7 or 8, 2D10 / P 2 or 4
Ogyrn
5
4
8
8
5
+7, P 3, Unstoppable, Hard to Kill, Smash!
Arbites
6
5
6
6
5
+6/ P 1, Leader: +6/ P 2


Weapon
Asslt/Aim
P
Area
Traits
Laspistol
5/10
0
-
-
Lasgun
10/20
0
-
-
Bolt pistol
4/8
+2
-
-
Melta
4/8
+6
-
Slow, Terror, no fire beyond Aim range
Grenade Launcher
Frag
Krak
 
4/25
4/25
 
+0
+3
 
3”
 
 
Explosive
Pinpoint
Ripper Gun
10/-
+1
4”x1”
Suppress, Firepower, no fire beyond Aslt range
Hell Pistol
5/10
+1
-
-
Hell Gun
10/20
+1
-
-
Bolter
8/16
+2
1x3
-
Shotgun
5/10
+1
-
Suppress, +3 vs. targets at assault range

 
Ogryn: Survival roll of 1-2: no effect; if move in a straight line, +1” and reroll 1’s in close combat; may automatically roll to recover from Heads Down
 
Leaders: Squad Leaders have 1 point; heroes have 3 points
 
8x Catachans: 6 lasguns, 1 melta gun, 1 Leader w/bolt pistol

8x Mordians: 6 las guns, 1 grenade launcher, 1 leader w/laspistol

8x Mordians: 6 las guns, 1 grenade launcher, 1 leader w/laspistol

8x Arbites: 5 shotguns, 2 grenade launchers, 1 leader w/laspistol

3x Ogryns: 2 ripper guns, 1 leader w/ripper gun

5x Kasrkin: 4 hell guns, 1 leader w/hell pistol

1x Hero: Bolter and power axe (+4 P)

1x Hero: Bolt pistol and chain sword (+2 P)
 

Chaos
Discipline
Training
Morale
Survival
Speed
Close Combat
Marine
6
6
9
8
6
+7/2
Khorne Champion
5
6
9
9
7
+9/3 or 6, 2D10, Unstoppable
Possessed
5
4
9
10
7
+8/4, Brutal, enemy -1, Unstoppable
Other Champion
6
7
9
10
7
+7/4, Brutal
Marine w/2 CCW
6
6
9
8
6
+8/3
Obliterator, Terminator
6
6
9
10
4
+3/8, Resilient, Unstoppable

 

Weapon
Aim/Asslt
P
Area
Traits
Bolt Pistol
4/8
+2
-
-
Bolter
8/16
+2
1x3
-
Plasma Pistol
6/12
+4
-
Slow, Terror
Plasma Gun
12/24
+4
1x3
Slow, Terror
Melta Gun
4/8
+6
-
Slow, Terror
Autocannon
4/35
+3
2x4
Firepower, Suppression
Lascannon
4/35
+7
-
Slow, Terror, Pinpoint
Frag Grenade
8”
+0
3”
 
Blight Grenade
8”
+0
3”
Suppress, Persistent
 
Special Rules:

Climbers: Possessed are not slowed by area terrain, and can climb vertical terrain.

Other Champion: Leader (2)

5x Marines w/bolters
5x Marines w/bolters
5x Marines w/bolt pistol and CCW
1x Obliterator w/auto cannon
1x Terminator w/auto cannon
1x Khorne Champion
1x Other Champion
5x Possessed with bolt-pistols
 

 

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