Power Armor

Power Armor
Khurasan power armor infantry with conversions

Friday, April 24, 2015

Print-and-play ships for Rail Gun

I will include a number of 2-d ships to use with Rail Gun, for players uninterested in buying and painting space ships.  Here's a sample of what I'm going for.




Saturday, April 11, 2015

Trail of Clues: Pulp Alley AAR




2 July 1923
Owen,

No doubt you've heard from the university about my recent arrest in Cairo.  That clod Yates warned me, in no uncertain terms, that my tenure would be forfeit if anything untoward happened during my sabbatical.  So, I suppose your long dream of having my office has come true.

Saturday, April 4, 2015

Two sci-fi scenarios

My upcoming sci-fi rules will feature a bunch of scenarios, two of which I have shared here. "What's a Space Pirate's Favorite Letter?" is a space ship boarding action.  "Diaz Corner" is a futuristic gang-war firefight in the Corporate City (future Los Angeles).  Each game features around 30 miniatures a side and plays on a 3x3 table. The scenarios are new and I haven't done any playtesting on them.

Players can use these scenarios in their games and, if you want, can give me feedback.  They are written in the format of my rules, but should be easily translatable to other games.  I have provided information in this post to convert them to other games.

2 Free Sci-fi Scenarios


Sunday, March 29, 2015

Sci-fi Fluff: Background for Off World

For my upcoming Off World rules, I am preparing some background fluff, a "future history" for players to use in games.  The fluff is by no means mandatory, and is mostly an excuse for me to have a bit of fun and burn some word document bytes.

Thursday, March 19, 2015

Pulp Alley!

We played our first game of Pulp Alley today and had a fun time.  Definitely looking forward to more games in the future.  Here's a brief AAR and some pics.  Thanks!


Saturday, March 7, 2015

Aliens, droids, and power armor: Off World playtest

Another playtest of "Off World" today---this time featuring the alien invaders known as The Amalgam, a polyglot force of symbiotic life forms, genetically engineered monsters, and worse--vs. human special forces, droids, and powered armored infantry.  There are some things I still need to tweak---but the game's playing well and the various stats and special rules are really making unusual, sci-fi-y forces stand out from regular troops.