The platoon of
Sherman tanks, down to three tracks thanks to landmines and breakdowns, emerged
from the wood and accelerated across a clearing. Immediately, the crack of a high-velocity gun
cut through the air. Sergeant Glen,
peeking out of the turret hatch of Daisy Darling, reflexively ducked. He scanned
the far side of the field, looking for an AT gun emplacement or an enemy tank. Another round cracked and Mobile Macy, about fifty yards to his right, lurched to a
halt and leaked flame and smoke.
A third round cut
overhead. Over the intercom he heard the
driver say a prayer and his gunner curse.
There was a killer out there, and they hadn’t even managed to spot it
yet…
Armored
contains
scenarios and special rules for use with the WWII small unit game A Sergeant’s War (ASW). The scenarios are perfectly compatible with
other wargame rules, of course.
It is available online at the Wargame Vault
The
special rules included here are intended to spice up armor-only games and to
add more detail to combined arms games of ASW.
To
play all the scenarios in this booklet, you will need a 6’x4’ table (or 3’x’2
if using 6mm figures and half-inch game scale), terrain, and the following
vehicles:
US Germany Soviet Union
4x
M4 Shermans (75mm) 4x Panthers (A
or G) 4x T-34/76
4x
M4 Shermans (76mm) 4x Pz IV-H (long
75mm) 3x T-70
2x
M10 Wolverines 4x StuG
III-G (long 75mm) 4x Su-85
2x
M5 Stuarts 2x
Marder III (long 75mm)
The
scenarios include variants that change the above vehicle quantities and types.
At
the end of this booklet, A Sergeant’s War
stats for these vehicles are provided at the end of these rules for
convenience, as are simple, printable hidden unit counters.
New
special rules include:
Vehicle Leaders
Infantry manning Vehicle MGs
Movement in Tight Spaces
Tank vs Man: Overruns
Tank vs Tank: Smoke Dischargers
Tank vs. Tank: Positions in Cover
Tanks and Pinning
Vehicle Special Rules
These various rules add historical detail
to different types of vehicles.
Hidden Unit Counters
Simple “limited intelligence” rules
so that both sides can use hidden unit counters.
Scenarios: This booklet includes six scenarios in two
mini-campaigns. Most of the scenarios
feature alternative forces, to increase replay value.
Campaign
1: Tanks and Panzers, somewhere near the Franco-German Border, 1944
Scenario 1: Thrust
US
tanks engage the forward elements of a German kampfgruppe.
Scenario 2: Parry
A
platoon of Panther tanks plays cat-and-Sherman with a group of 75mm-M4s.
Scenario 3: Lunge
Shermans
and M-10s meet Panthers and Panzer IV’s in close terrain.
Campaign Two: Tables Turned, Eastern Front, Summer 1944
Scenario 1: Road Cut
Mixed
Soviet armor cuts a road against a weak German blocking force.
Scenario 2: Panzerschlact
Panthers
and StuGs counter-attack against defending T-34s and SU-85s.
Scenario 3: Kill the Cat
T-34s
hunt a lone Panther.
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