Power Armor

Power Armor
Khurasan power armor infantry with conversions

Saturday, November 25, 2017

The Men Who Would Be Kings: Run the Gauntlet

We played a game of The Men Who Would be Kings today, featuring a force of British infantry and imperial cavalry trying to run a gauntlet of Zulus. I had originally intended to run this game at Millennium Con, but had to cancel my trip, so we played it at Myth Adventures instead.

Pics and a game summary below. Short version: The British lost, badly!

Sunday, October 22, 2017

Rommel in 3mm

We played our first proper game of Rommel on Saturday, using a North Africa scenario straight out of the rules. The game is fantastic---there are lots of important decisions for players to make and it rewards careful planning.  We played with my new 3mm WWII stuff, by Oddzial Osmy. The little guys are cheap, a pleasure to paint, and really create that aerial photograph look I was hoping for. More pics after the bump.

Saturday, September 23, 2017

The Anglo Zulu War in 1/72nd Plastics

After trying out the fun The Men Who Would Be Kings colonial rules, I've painted up a force of 1/72nd plastic Zulus and British for the Anglo-Zulu War of 1879.  More pics after the bump. Thanks for looking!

Monday, July 17, 2017

Orc Assault: pictures of a Dragon Rampant game

I ran a Dragon Rampant game with GW orcs against medieval humans defending a mountain pass.  It was a hard fought game, with the humans repelling multiple orc attacks...until finally the orcs broke through. With a bit of fine tuning, you could get all the GW units into Dragon Rampant with little need for new rules and only a few stat tweaking.  Here are some pictures. The figures are all from my uncle's collection.

Tuesday, November 1, 2016

Rail Gun: Rules examples

I, and most gamers I suspect, really like examples of play in a rules set. For my in-development spaceship game Rail Gun, I'm creating some examples of different rules, using the cool 2-d spaceship art done by Andy Nelson.  Here's an example of movement in the game, and how players determine direction, speed, and all that. Yell "Magnify!" at your computer to make it bigger (and click on the picture, but yelling Magnify is an important part of the procedure).

More pics after the bump.

NOTE: I noticed a typo where I round speed 3.94 down to 2...should be down to 3.

Saturday, October 29, 2016

Rail Gun playtest: Attack on a merchant convoy

I played out a solid Rail Gun playtest today, with a small force of small ships attacking an enemy merchant convoy.  The game was sort of a blend between a naval convoy scenario and an air-combat bomber game. Some pics and a description of the game below. Thanks for looking!

Tuesday, October 25, 2016

Rail Gun playtests using Powerpoint

I put together a Rail Gun playtest board using Powerpoint.  Here is a screenshot of the result. The ships move on small dials, that keep the ship's movement direction clear, while the images of the ships themselves can be pivoted freely.  A scale ruler measures distances and the various other shapes seen off to the side help with tracking damage.  Click to make bigger. Thanks for looking!